What named creators run on Rauora, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick. The secondary list is every option the game gives Rauora; nobody we read picks between them.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
A D.O.M. panel is bulletproof and closes the door Rauora chose. Oryx does not use the door: the Remah Dash puts him through the breakable wall beside it, so the flow she is controlling is not the flow that arrives.
The T.R.I.P. Connector needs two devices in line of sight of each other to string a laser. A D.O.M. panel dropped between them cuts the line, and the web falls apart without anyone entering the room.
Skopos' second Pantheon Shell is an observation tool watching a fixed sightline, and a bulletproof D.O.M. panel closes that sightline from a distance.
Rauora is an Attacker in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Rauora can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.