What named creators run on Ram, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
The BU-GI Auto Breacher opens a path and the team follows it, and Denari's web is in the room on the other side of whatever it opened.
The BU-GI opens a path for the team to follow, and a Razorbloom set past the breach catches whoever comes through the hole it just made.
Ram's BU-GI Auto Breacher grinds along a set path destroying every device in it, and Lesion's Gu mines are on exactly that floor.
A Welcome Mat is a floor trap, and the BU-GI Auto Breacher destroys devices along the floor it travels, so the mat goes before an Attacker ever steps there.
A Zoto Canister is thrown onto the floor to freeze whatever is deploying there, and the BU-GI Auto Breacher destroys every device along the path it grinds, canister included.
Ram is an Attacker in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Ram can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.