ATTACKERC TIER

RamLoadout and Counters

What named creators run on Ram, and every option the game allows. Plus the gadget interactions that decide the matchup.

What to run

Best loadout

Primary

R4-C

ASSAULT RIFLE
SightACOG
BarrelFlash Hider
GripVertical
UnderLaser
Secondary
  • Mk1 9mm
Gadget
  • Stun GrenadeNotJoeyBlack and Rasco100's pick
  • Smoke Grenade
  • NotJoeyBlack: Holographic if the recoil is too much.
  • SINOOS: A lot of kick; pull down the moment you shoot.
  • NotJoeyBlack: Personally, I'm going to go flashbangs.
  • Rasco100: And then we go flashbangs.

Primary and attachments: NotJoeyBlack and Rasco100's pick.

Where the creators disagreed
  • Sight: shown ACOG, Rasco100 says Magnified B.
  • Under: shown Laser, Rasco100 says None.
Other primaries Ram can carry
  • LMG-E
Matchups

Counters

Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.

Who counters Ram
  • DenariDEFSOFT

    The BU-GI Auto Breacher opens a path and the team follows it, and Denari's web is in the room on the other side of whatever it opened.

  • ThornDEFSOFT

    The BU-GI opens a path for the team to follow, and a Razorbloom set past the breach catches whoever comes through the hole it just made.

Who Ram counters
  • LesionDEFHARD

    Ram's BU-GI Auto Breacher grinds along a set path destroying every device in it, and Lesion's Gu mines are on exactly that floor.

  • FrostDEFHARD

    A Welcome Mat is a floor trap, and the BU-GI Auto Breacher destroys devices along the floor it travels, so the mat goes before an Attacker ever steps there.

  • TubarãoDEFMEDIUM

    A Zoto Canister is thrown onto the floor to freeze whatever is deploying there, and the BU-GI Auto Breacher destroys every device along the path it grinds, canister included.

FAQ

Common questions

Is Ram an Attacker or Defender?

Ram is an Attacker in Rainbow Six Siege.

Where do these counters come from?

Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.

What is the best loadout for Ram?

NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Ram can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.