What named creators run on Buck, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick. The gadget list is every option the game gives Buck; nobody we read picks between them.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Buck opens a floor and drops through it, which is the exact motion a Welcome Mat is bolted down to catch.
Buck's Skeleton Key opens soft surfaces fast, and a UTP1 panel turns a doorway into another surface he has to spend shells and time on.
Oryx's edge is climbing back up through a broken hatch nobody expects. Buck's Skeleton Key opens hatches on his own terms and holds them from above, which is the one angle the climb has to come through.
Pests wait at doorways for a drone at floor level. Buck opens the ceiling instead and drops the fight into the room from a direction no Pest is aimed at.
Buck is an Attacker in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Buck can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.