What named creators run on Blackbeard, and every option the game allows. Plus the gadget interactions that decide the matchup.
Not published
Primary and attachments: NotJoeyBlack and Rasco100's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Noor's Horus Lance Launcher pierces Blackbeard's H.U.L.L. Adaptable Shield, which is the whole point of him: he holds angles and rappels behind it while shooting, and a lance takes that cover away.
Blackbeard's shield lets him hold an angle, and holding is only strong if he can leave it. A Banshee slows him to a crawl the moment the angle is contested.
A Black Mirror gives Mira a protected sightline to trade from. Blackbeard's H.U.L.L. Adaptable Shield gives him a protected sightline onto the same lane, so the trade she set up is the one she cannot win.
Caveira wins by reaching an isolated Attacker and downing him at close range. An angle held behind the H.U.L.L. shield is the one she cannot open on.
Blackbeard is an Attacker in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Blackbeard can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.