What named creators run on Amaru, and every option the game allows. Plus the gadget interactions that decide the matchup.
Primary and attachments: NotJoeyBlack and Rasco100's pick.
Rainbow Six counters are gadget interactions, rules of the game rather than statistics, so every pairing here comes from the two operators' own kit pages: the mechanism from whoever wins it, the gadget it beats from whoever brings it.
Amaru's Garra Hook pulls her through a window fast enough to kick whoever is behind it, and a Surya Gate on that window detects anything moving through and burns it, so the entry she is built on is the entry it covers.
Black Eyes are placed to watch doors and stairs. The Garra Hook takes Amaru up through a window or an open hatch, which is the approach they are not pointed at.
A Castle Armor Panel makes a door loud and slow to open. Amaru does not open it: she hooks a window and arrives through that instead.
Amaru is an Attacker in Rainbow Six Siege.
Rainbow Six's counters are mostly deterministic gadget interactions, rules of the game rather than statistics, so we state them from the two operators' own kit pages with no telemetry needed. A pairing is only written where the winning operator's page names the mechanism, which is why plenty of operators here carry none. Statistical data is based on external APIs and publicly available information. It may differ from official data.
NotJoeyBlack, Rasco100 and SINOOS publish loadout picks under their own name, and this page credits each of them rather than averaging them into a single answer. We measure nothing ourselves. The list of what Amaru can equip is the game's own, and is separate from anyone's opinion about it. Statistical data is based on external APIs and publicly available information. It may differ from official data.